Posts Tagged 3D Modelling

Doc Fungus

orcrender1

An orc character crafted as an experiment in normal map baking in Blender, and as a character for my students to rig and animate.

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Ranger Biff

An experiment in designing, modelling, rigging and animating a low poly games-style character.

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Future of the Past

Basic 3 Point lighting

This is a robot based on 1960’s culture. It is actually an assignment for my students, but the little tykes challenged me to do it myself, so I did. Read the rest of this entry »

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Virtual Worlds gallery

Modelled in 3D Studio MAX for Logicom.
Rendered in ‘Virtual Worlds’ software utilising FinalRender.

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